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mudmore about mud

mud


  6  definitions  found 
 
  From  Webster's  Revised  Unabridged  Dictionary  (1913)  [web1913]: 
 
  Mud  \Mud\,  v.  t. 
  1.  To  bury  in  mud.  [R.]  --Shak. 
 
  2.  To  make  muddy  or  turbid.  --Shak. 
 
  From  Webster's  Revised  Unabridged  Dictionary  (1913)  [web1913]: 
 
  Mud  \Mud\,  n.  [Akin  to  LG  mudde,  D.  modder,  G.  moder  mold,  OSw. 
  modd  mud,  Sw  modder  mother,  Dan.  mudder  mud.  Cf  {Mother}  a 
  scum  on  liquors.] 
  Earth  and  water  mixed  so  as  to  be  soft  and  adhesive. 
 
  {Mud  bass}  (Zo["o]l.),  a  fresh-water  fish  ({Acantharchum 
  pomotis})  of  the  Eastern  United  States.  It  produces  a  deep 
  grunting  note. 
 
  {Mud  bath},  an  immersion  of  the  body,  or  some  part  of  it  in 
  mud  charged  with  medicinal  agents,  as  a  remedy  for 
  disease. 
 
  {Mud  boat},  a  large  flatboat  used  in  deredging. 
 
  {Mud  cat}.  See  {Catfish}. 
 
  {Mud  crab}  (Zo["o]l.),  any  one  of  several  American  marine 
  crabs  of  the  genus  {Panopeus}. 
 
  {Mud  dab}  (Zo["o]l.),  the  winter  flounder.  See  {Flounder}, 
  and  {Dab}. 
 
  {Mud  dauber}  (Zo["o]l.),  a  mud  wasp. 
 
  {Mud  devil}  (Zo["o]l.),  the  fellbender. 
 
  {Mud  drum}  (Steam  Boilers),  a  drum  beneath  a  boiler,  into 
  which  sediment  and  mud  in  the  water  can  settle  for 
  removal. 
 
  {Mud  eel}  (Zo["o]l.),  a  long,  slender,  aquatic  amphibian 
  ({Siren  lacertina}),  found  in  the  Southern  United  States. 
  It  has  persistent  external  gills  and  only  the  anterior 
  pair  of  legs.  See  {Siren}. 
 
  {Mud  frog}  (Zo["o]l.),  a  European  frog  ({Pelobates  fuscus}). 
 
 
  {Mud  hen}.  (Zo["o]l.) 
  a  The  American  coot  ({Fulica  Americana}). 
  b  The  clapper  rail. 
 
  {Mud  lark},  a  person  who  cleans  sewers,  or  delves  in  mud. 
  [Slang] 
 
  {Mud  minnow}  (Zo["o]l.),  any  small  American  fresh-water  fish 
  of  the  genus  {Umbra},  as  {U.  limi}.  The  genus  is  allied  to 
  the  pickerels. 
 
  {Mud  plug},  a  plug  for  stopping  the  mudhole  of  a  boiler. 
 
  {Mud  puppy}  (Zo["o]l.),  the  menobranchus. 
 
  {Mud  scow},  a  heavy  scow,  used  in  dredging;  a  mud  boat. 
  [U.S.] 
 
  {Mud  turtle},  {Mud  tortoise}  (Zo["o]l.),  any  one  of  numerous 
  species  of  fresh-water  tortoises  of  the  United  States. 
 
  {Mud  wasp}  (Zo["o]l.),  any  one  of  numerous  species  of 
  hymenopterous  insects  belonging  to  {Pep[ae]us},  and  allied 
  genera,  which  construct  groups  of  mud  cells,  attached, 
  side  by  side  to  stones  or  to  the  woodwork  of  buildings, 
  etc  The  female  places  an  egg  in  each  cell,  together  with 
  spiders  or  other  insects,  paralyzed  by  a  sting,  to  serve 
  as  food  for  the  larva.  Called  also  {mud  dauber}. 
 
  From  WordNet  r  1.6  [wn]: 
 
  mud 
  n  1:  water  soaked  soil;  soft  wet  earth  [syn:  {clay}] 
  2:  slanderous  remarks  or  charges 
  v  1:  soil  with  mud,  muck,  or  mire;  "The  child  mucked  up  his  shirt 
  while  playing  ball  in  the  garden"  [syn:  {mire},  {muck}, 
  {muck  up}] 
  2:  plaster  with  mud 
 
  From  Jargon  File  (4.2.3,  23  NOV  2000)  [jargon]: 
 
  MUD  /muhd/  n.  [acronym,  Multi-User  Dungeon;  alt.  Multi-User 
  Dimension]  1.  A  class  of  {virtual  reality}  experiments  accessible  via 
  the  Internet.  These  are  real-time  chat  forums  with  structure;  they  have 
  multiple  `locations'  like  an  adventure  game,  and  may  include  combat, 
  traps,  puzzles,  magic,  a  simple  economic  system,  and  the  capability  for 
  characters  to  build  more  structure  onto  the  database  that  represents 
  the  existing  world.  2.  vi  To  play  a  MUD.  The  acronym  MUD  is  often 
  lowercased  and/or  verbed;  thus  one  may  speak  of  `going  mudding',  etc 
 
  Historically,  MUDs  (and  their  more  recent  progeny  with  names  of  MU- 
  form)  derive  from  a  hack  by  Richard  Bartle  and  Roy  Trubshaw  on  the 
  University  of  Essex's  DEC-10  in  the  early  1980s;  descendants  of  that 
  game  still  exist  today  and  are  sometimes  generically  called  BartleMUDs 
  There  is  a  widespread  myth  (repeated,  unfortunately,  by  earlier  versions 
  of  this  lexicon)  that  the  name  MUD  was  trademarked  to  the  commercial 
  MUD  run  by  Bartle  on  British  Telecom  (the  motto:  "You  haven't  _lived_ 
  'til  you've  _died_  on  MUD!");  however,  this  is  false  --  Richard  Bartle 
  explicitly  placed  `MUD'  in  the  public  domain  in  1985.  BT  was  upset 
  at  this  as  they  had  already  printed  trademark  claims  on  some  maps  and 
  posters,  which  were  released  and  created  the  myth. 
 
  Students  on  the  European  academic  networks  quickly  improved  on  the 
  MUD  concept,  spawning  several  new  MUDs  (VAXMUD,  AberMUD  LPMUD). 
  Many  of  these  had  associated  bulletin-board  systems  for  social 
  interaction.  Because  these  had  an  image  as  `research'  they  often 
  survived  administrative  hostility  to  BBSs  in  general.  This  together 
  with  the  fact  that  Usenet  feeds  were  often  spotty  and  difficult  to  get 
  in  the  U.K.,  made  the  MUDs  major  foci  of  hackish  social  interaction  there 
 
  AberMUD  and  other  variants  crossed  the  Atlantic  around  1988  and 
  quickly  gained  popularity  in  the  U.S.;  they  became  nuclei  for  large 
  hacker  communities  with  only  loose  ties  to  traditional  hackerdom  (some 
  observers  see  parallels  with  the  growth  of  Usenet  in  the  early  1980s). 
  The  second  wave  of  MUDs  (TinyMUD  and  variants)  tended  to  emphasize  social 
  interaction,  puzzles,  and  cooperative  world-building  as  opposed  to  combat 
  and  competition  (in  writing,  these  social  MUDs  are  sometimes  referred  to 
  as  `MU*',  with  `MUD'  implicitly  reserved  for  the  more  game-oriented  ones). 
  By  1991,  over  50%  of  MUD  sites  were  of  a  third  major  variety,  LPMUD 
  which  synthesizes  the  combat/puzzle  aspects  of  AberMUD  and  older  systems 
  with  the  extensibility  of  TinyMud  In  1996  the  cutting  edge  of  the 
  technology  is  Pavel  Curtis's  MOO,  even  more  extensible  using  a  built-in 
  object-oriented  language.  The  trend  toward  greater  programmability  and 
  flexibility  will  doubtless  continue. 
 
  The  state  of  the  art  in  MUD  design  is  still  moving  very  rapidly, 
  with  new  simulation  designs  appearing  (seemingly)  every  month. 
  Around  1991  there  was  an  unsuccessful  movement  to  deprecate  the  term 
  {MUD}  itself  as  newer  designs  exhibit  an  exploding  variety  of  names 
  corresponding  to  the  different  simulation  styles  being  explored. 
  It  survived.  See  also  {bonk/oif},  {FOD},  {link-dead},  {mudhead}, 
  {talk  mode}. 
 
 
 
  From  The  Free  On-line  Dictionary  of  Computing  (13  Mar  01)  [foldoc]: 
 
  MUD 
 
    {Multi-User  Dimension}  or  "Multi-User  Domain". 
  Originally  "Multi-User  Dungeon". 
 
  [{Jargon  File}] 
 
  (1995-04-16) 
 
 
 
  From  V.E.R.A.  --  Virtual  Entity  of  Relevant  Acronyms  13  March  2001  [vera]: 
 
  MUD 
  Multi-User  Dungeon  (MUD) 
 
 




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